Goal
Finish with the highest final score after score, coins, and leftover hand tiles are all counted.
AlfaPower is a word strategy game where every turn is a choice between scoring now, managing your hand, and buying the right power-up for the board in front of you.
Finish with the highest final score after score, coins, and leftover hand tiles are all counted.
AlfaPower offers several ways to play: instant public matchmaking, private lobbies with a friend, and bot matches against an AI opponent.
Quick Play is the fastest way to start a multiplayer game. One button, casual mode with a 7-day move deadline on a standard board. AlfaPower looks for a waiting public match with the same setup.
Private Match creates a private lobby. The host shares a room code and can choose between Standard mode (fixed settings) or Custom mode (full control over board, timer, items, and rules).
Bot Match is available directly from the Play tab. It pits you against an AI opponent at three difficulty levels and runs entirely on your device. See Play modes for full details.
AlfaPower supports two timer modes, available in all play modes:
Quick Play and Standard private matches use the same fixed settings: casual mode with a 7-day move deadline on a 15×15 board with all items enabled, including the Alfa Power Tile feature.
If Quick Play falls back to a bot, the match keeps those standard settings, but gameplay continues locally on your device. The bot follows the same rules as a multiplayer game.
Quick Play matchmaking is dictionary-specific. A Quick Play English lobby does not mix with a Quick Play Swedish lobby.
AlfaPower has two play modes. The core rules — placement, scoring, items, and power-ups — work the same in both modes. The differences are about who you play against, where the game runs, and which social features are available.
Play against an AI opponent. The bot draws tiles, places words, buys power-ups, and scores just like a human player.
Two human players in real time. The server handles all scoring, validation, and game state.
| Feature | Bot | Multiplayer |
|---|---|---|
| Opponent | AI (3 levels) | Human |
| Runs on | Your device | Server |
| Chat | No | Yes |
| Rematch | No | Yes |
| Reconnection | N/A | Yes |
| Passes to end game | 4 | 4 |
| Statistics | Yes | Yes |
Want to change the board size, timer, items, economy, or rules? See the Custom Games guide →
A live turn stays with the active player until they place a word, pass, or run out of time. Buying items can happen at any time (even during the opponent's turn in multiplayer), while using items is part of the active turn.
In bot matches, the bot takes its turn automatically after yours.
| Action | Ends the turn? | Important note |
|---|---|---|
| Buy an item | No | Available on either player's turn. You can keep playing after the purchase. |
| Use an item | No | Items are consumed only when used successfully. |
| Swap | No | You can still place or pass afterward, except during the final forced-finish sequence. |
| Place a word | Yes | The turn ends after validation, scoring, coin gain, and tile refill. |
| Pass | Yes | You gain the pass bonus instead of score-based coins. Drafted powers are discarded unless you place tiles. |
| Timeout | Yes | A timeout acts like an automatic pass and also increases your timeout streak, except during forced finish where it ends the game immediately. |
Every successful placement must follow the board rules below. These rules are the same in all play modes.
Blank tiles must be assigned a letter when placed. They count as that letter for word creation, but they are still worth 0 points unless Fortify adds bonus value to them.
Invalid placements are rejected. If any created word is not accepted, the move does not score and you must try again before your turn ends. Each failed attempt costs 1 point and 1 coin. Penalties accumulate, can push score or coins below zero, and are shown in the last play summary when your turn ends.
AlfaPower scores the main word and every cross-word created by a placement, then adds them together into one turn score.
| Step | What happens |
|---|---|
| 1. Base value | Each tile starts with its face value. Fortify adds its bonus before anything else. |
| 2. Letter bonuses | Double-letter and triple-letter affect only newly placed tiles. |
| 3. Word bonuses | Double-word, triple-word, and the opening center star apply only if a new tile lands there this turn. |
| 4. Total turn score | All created words are scored separately and then added together. |
In standard games, a scored turn gives 1 coin per tile in every word formed (tiles in crosswords count once per word). Custom games can switch to percentage mode: base coins + 10% of your turn score, rounded down. Unspent coins carry over between turns.
A voluntary pass gives the default 3-coin pass bonus. It does not give score-based coin income because no word was played.
Blank tiles are worth 0 penalty points if they are still in your hand at the end of the game. Fortify helps blanks only while they are on the board, not in your leftover-hand penalty.
An Alfa Power Tile gives its cell a 2× word multiplier on the turn it is placed, like DW and TW bonuses. If the cell has an unused bonus (DL, TL, DW, TW), the Alfa Power Tile benefits from it too — both multiply together. For example, placing an Alfa Power Tile on an empty TW square gives TW ×3 × alfa ×2 = ×6 total. If the cell’s bonus was already used by a previous tile, only the Alfa Power multiplier applies.
Alfa Power Tiles are blank (0 points), so they incur no leftover-hand penalty at the end of the game — just like regular blank tiles.
Items are bought with coins and stored until used successfully. Any player can buy items at any time, but only the active player can use them. Using an item does not end the turn by itself.
3c
Exchange selected hand tiles with fresh draws from the bag, then continue your turn.
2c base
Add +1 value to any board tile, even an opponent tile. Fortify does not stack — each tile can only be fortified once.
2c
Claim an empty square for yourself so your opponent cannot place there until the claim is cleared or replaced.
4c base
Strip a cell back to its base form — removes any tile and bonus, but the cell stays playable.
When fewer than 10 tiles remain in the bag, Blast costs 2 extra coins by default.
These items permanently add new bonus spaces to empty normal squares.
| Item | Cost | Effect |
|---|---|---|
| Place DL | 4c | Turns an empty normal square into a permanent double-letter space. |
| Place TL | 6c | Turns an empty normal square into a permanent triple-letter space. |
| Place DW | 8c | Turns an empty normal square into a permanent double-word space. |
| Place TW | 10c | Turns an empty normal square into a permanent triple-word space. |
Alfa Power Tiles are fully immune to all items. They cannot be targeted by Fortify, Blast, Claim, or any bonus-placement item. By default, they can also be placed freely without needing to connect to existing tiles on the board.
AlfaPower has two timer modes with different consequences when time runs out. Timer settings apply to all play modes.
Per-turn seconds timer. If your clock runs out, the game usually treats it as an automatic pass.
Move deadline in hours. Standard games use a 7-day deadline. Take your time across hours or days.
Reconnection applies to multiplayer only. Bot matches run entirely on your device — if you leave mid-game, your progress is saved locally and restored when you return.
| Match type | Reconnect window | If you do not return |
|---|---|---|
| Competitive timed | 5 minutes | The match is abandoned after the reconnect window expires. |
| Casual | Up to 24 hours (capped by deadline) | The match is abandoned after the reconnect window expires. |
The match ends as soon as one of the end conditions below is met.
If the final totals are tied in a multiplayer or bot match, the first player in the match wins the tiebreak.
In multiplayer, players can propose a rematch from the end screen. A rematch starts only when both players accept. If one player leaves, the rematch option is no longer available for the remaining player.
In bot matches, the end screen shows a game summary with your best word, longest word, total score, words played, and turns played. Rematch is not available — start a new game from the Play tab instead.
Rookie makes simpler moves quickly. Wordsmith (default) is balanced. Alfa is the hardest — it finds stronger words and takes longer to think.
Bot matches run entirely on your device after starting, so they keep working even if your connection drops. Multiplayer requires a live connection to the server.
Only if you choose it. If no human joins your Quick Play lobby, you can opt to challenge a bot at Rookie, Wordsmith, or Alfa difficulty instead of continuing to wait.
Yes. Swap is a hand-management action inside your turn, not your full turn action.
No. Swapping resets the consecutive-pass counter. Only actual passes and timeouts count toward the consecutive-passes threshold.
Yes. Fortify can target any eligible tile on the board, not only your own tiles.
Mostly. A claimed square keeps blocking your opponent until a tile is placed there, a Blast resets it, or you replace your own claim with a later bonus-placement power such as TW.
In competitive mode, the game records an automatic pass and adds to your timeout streak. In casual mode, the deadline expiry means you lose immediately.
The full placement is rejected. Every word created by the move must be accepted in the active dictionary.
4 consecutive passes end the game in both bot and multiplayer matches. Resigning is separate — you can resign at any time.
Placing 5 or more tiles from your hand in a single turn automatically grants a blank Alfa Power Tile in your next draw (you draw one fewer regular tile). The blank Alfa Power Tile can be assigned any letter, placed anywhere on the board (including disconnected from other tiles), replaces existing tiles, gives a word multiplier on its cell, and is immune to all items.
Yes. When you meet the trigger (default: place 5 or more tiles), the blank Alfa Power Tile is automatically added to your hand with your replacement draw. No selection or confirmation is needed.